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#26 Re: Main Forum » Who all is still active » 2014-05-22 13:04:21

I'm still playing, but Pumeroma has just robbed me for $63,000 and about 20 paintings... Wooster is depressed!

There aren't enough people playing anymore to start from scratch and build a great house by earning bounties and doing small robberies. Well - not unless you want to take 3 months to build your house, anyway.

I'm going to shamelessly dump Wooster's bounty into my (currently vacant) alt account so I can build a half decent place again... but probably not tonight.

#27 Re: Main Forum » Mr Ward is dead » 2014-05-22 12:54:01

Congrats and well played, Pumaroma! Was Gonzalez (the scout who died in one of the empty vault locations immediately before you) your alt?  It must have been, I think.

Were you worried when you committed to that last vault hole? You had no way of knowing if it was right - you had only eliminated 2 out of 5 with the scout run, then used up your last ladder to eliminate a 3rd - if I had put the vault in the last spot instead, would I now have your bounty?!

#28 Re: Main Forum » Mr Ward is dead » 2014-05-21 13:58:57

Ah yes - I was in there yesterday and figured out the initial cat dance and a little beyond, but no further yet. Your value is too low yet to make it worth risking Wooster or buying lots of tools, so you're only getting the daily attentions of my second account at the moment!

#29 Re: Main Forum » Mr Ward is dead » 2014-05-21 13:41:52

Pumaroma once more, you have it in for me - you are a robbery fiend!

You figured out the entrance - but yes, I made adjustments. You were in earlier with your suicide account, one ladder and one doorstop, hoping to get as far as you did the other day. You are the only person ever to get beyond that initial corridor, by the way.

Do you have a house up? I'm scouting Johnson at the moment, but I could do with a little personal battle to play out!

#30 Re: Main Forum » Mr Ward is dead » 2014-05-21 12:10:56

I collected most of the Beebe collection when then hit the low four-figures. There are a few outstanding. Come try to get 'em back?

Wooster.

#31 Re: Main Forum » Backpack = Rainy Day fund? » 2014-05-12 15:06:05

I think it's something a five minute limit - if you haven't entered another house with those tools in your backpack within five minutes, they return to your vault.

I had the same thoughts when I began on the game, thinking I could keep some money safe in my backpack overnight!  Nope.

#32 Re: Main Forum » I'm sad to see this game die. » 2014-05-12 15:00:22

Afraid it's one less player now - I'm out.  I had a very, very promising house and I just pissed it away while naked scouting a $300 broken house! I absolutely adore this game.  I'm not ragequitting - it's just that so few people are playing it now that I haven't the patience to play. I can scout a dozen houses once every 24 hours, or I can build a house and collect $3-400 in bounties per day from it.  I can't see it being possible to build a decent house from scratch now without exploiting my alt account, which I won't do on principle.

I know there are some of you guys doing things to try and promote this game and get players in... if I had the time I'd help out, but to be perfectly honest if anybody should be making efforts to promote this game and get more players on board then it's the guy who is taking £12 a pop for downloading it. Those of us who love this game aren't weirdos or anything - there are tens of thousands of people in the world who would love to play this game as much as we do, it's just that they don't know about it, and/or £12 is too much for them to gamble on an indy game that they don't know they will like until they play it.  Jason puts his own 'no-discount-sale' principles above both the success of his game and the enjoyment of those who have paid him handsomely to play it, and that's a real shame. I personally think this game could become a £2.99 super-hit on Steam, but hey-ho, there-ya-go.

So long TCD, it was fun.

#33 Re: Main Forum » Mr Ernst, his bounty, and his cousin Mr Beall. » 2014-05-12 13:40:31

The furthest anyone has got from the doormat is three steps. I get excited when I see a tape with 49 or 83 on it, only to see them go back and forth on the first space before leaving!

#34 Re: Main Forum » My Name? » 2014-05-12 12:37:59

Somebody moved a dog in Gillard's over the weekend and it almost got me - but I have just been in again and that dog is now dead.  As a super bonus, he was somehow up to $6k when I hit it - not seen it get above $4.9ish for a while now! Woot!

#35 Re: Main Forum » Mr Ernst, his bounty, and his cousin Mr Beall. » 2014-05-12 12:36:25

Which one is yours now? Beall is being rather cautious with robberies - his house had a clever entrance trap, but was very vulnerable to brute forcing if anybody solved that. He's been spending on upgrading walls etc, and hasn't got the cash to to do any sophisticated tooled robberies yet!  Current value is $8k, but I have a $7.4k upgrade to make before I am happy - but I can't do that because I need more than $600 in the vault to entice people in!

#36 Re: Main Forum » Mr Ernst, his bounty, and his cousin Mr Beall. » 2014-05-11 11:52:25

That was you that got to the 3-choice trapdoors, bricked two of the doors and fell in the hole? You couldn't have known, but you chose the right one of three - I had installed enough sets of doors that you didn't get to see it, though!  It was you that prompted me to put an extra powered trapdoor up there because I knew you'd be back with ladders... and as for changing the path, yeah I threw a pitbull loop into the mix but I knew it was only a temporary measure that might keep you at bay for another 24 hours.

Have a crack at Beall. It's a harder house than Ernst's, that still has around 40% empty floor space, yet to be filled - bring me bounties and tools!!!

#37 Main Forum » Mr Ernst, his bounty, and his cousin Mr Beall. » 2014-05-11 00:40:21

Pohaku
Replies: 7

Mr Ernst, somewhat ridiculously, has been in the top three houses for almost a week. There have been only two people pay real interest - Mr Longoria, who has spent a few thousand dollars on tools and scouted around a third of my house, and somebody using two suicide accounts to come twice a day and get a little bit further before dying. I don't know if those two accounts belong to somebody with an existing house too or not.

Last night, Mr Case paid a visit. $21,000 in tools on his first real visit, and it paid off as he took both vault and wife. I am somewhat suspicious that he didn't even take a 3-step look inside before coming in with tools, and wonder if maybe he's used an alt account to get a feel for my house before coming in. However, having said that he didn't use any of the information that previous scouts have gained, as he sawed, shot, and blasted his way to the vault! Given the prize, it was worth spending so much on tools. He DID seem to know where on the map my vault was going to be, though.

I am surprised it took so long - at the end of this post is a link to the Castledraft of my house, and as you can see it is not especially lethal.  Tool-free it is difficult to solve, with multiple choices and alternative vault locations all around. It had been robbed twice before, once by Pumaroma (I think) and then by Mr Estes who (I think) might have been Pumaroma again! The vault was in different locations on each time, so if that was you both times, well done Pumaroma.

However, with his wife dead, Mr Ernst is finished.  He has committed quite a few successful robberies, and I am not sure what his bounty will be - I am guessing at $20,000, though I could be a few thousand out.

Mr Ernst has a cousin - Mr Beall - who is my alt account.  Mr Beall built his house on the back of a successful $12.5k suicide robbery a week or so back. Mr Ernst will NOT be dumping his bounty in Mr Beall's house.

The bit that might be of interest to you - later today, Mr Ernst is going to try a gung-ho, tool-free robbery on one of the houses he has been scouting this last week. It is very likely that he will die and leave the bounty there.  I will pick the house at random, and some of the potential victims are in the $5-$8,000 range... so keep an eye on any medium houses suddenly leaping to the front page.

Here's Ernst's map: http://castledraft.com/editor/voaonH

The only thing different is that immediately before the vault, after the third set of doors, I had installed another powered trapdoor that would only work if you got the magic dance correct, meaning you'd need an extra ladder if you used one to get across the first trapdoor.  Any questions about the house welcome, I like explaining how stuff is solved and what it does.

#38 Main Forum » So I got an alt account... » 2014-05-02 23:01:04

Pohaku
Replies: 9

I've said on here before how I disagree with people ABUSING alt accounts. Basically, my current incarnation (Mr Ernst) is managing to stay alive and keep a reasonable house going, and I want to just blow past some of these commit gates and see what lies beyond... but a lot of the commit gates are so good that you need at least $2-3000 in tools just be confident of getting out again after scouting beyond them, and Mr Ernst isn't wealthy enough to spend that for all the medium houses that have them.

It boils down to being honest really, but for what it's worth I'm not using my alt to scout for Ernst.  Each time Ernst builds a decent bankroll, I will buy an expensive toolset and set about scouting a top house with my main account. In the meantime, I am using my alt to do more risky robberies in the $2-7000 range, hoping to put together a house that's good enough to maintain a small bankroll for more robbing but not being too worried about dying.

I used my alt the day before yesterday to scout a $6,000 house and found the vault location - but I was one saw away from being able to get to it. I was beyond a couple of commit-gates by that point, and had to die. I was tempted to come back with Ernst and take it down, but I did not. I waited out the chills on my alt, and came back last night for the scouted vault.  Unfortunately, my hastily built house that I put up to try and save the money overnight fell (to the first goddam robber! lol) so this morning I am back to square one.

The reason I'm posting about this is I want to post here about some of my alt's adventures without somebody screaming "But you're Ernst! And he isn't dead! So you lie!".

I currently have seven houses partially mapped using my alt, and I have three in which I am certain of how to get to the vault with one or two tools - however, I have the chills on them, and I am not going abuse the situation by using Ernst to go and rob them. Tomorrow, if they are still up, my alt will be going back in.

To make up for my slight deviation from what is deemed acceptable, I am dropping quite a few tools and bounties in most houses under $7,000...

#39 Re: Main Forum » Why rob me? » 2014-04-29 12:38:12

I feel your pain, this happened to me a few times. There are a couple of reasons why they may have done it:

1) Boredom.  There are not many houses left to rob, especially not ones you can break with even $4,000 in tools. Robbing is a fun part of the game, so this guy paid more that it was worth so he could have the fun of robbing.

2) You got to $16k overnight - it's possible that somebody dumped that money in your house with a view to coming to collect it with an alt account, but then got mad when you spent it. Were any of your initial overnight robbers loaded to the gills with tools that they left in your house?  Or any huge bounties?

#40 Re: Main Forum » Safest neighbourhood I've lived in... » 2014-04-29 12:33:31

Well I asked for it!

Cullman did a good scouting job - though it cost him - but then earlier today Gonzalez took my vault. It took him three trips, and he used a total of $27,000 in tools (retail price) to get there, but he nailed it for $13,000. Poor investment really, but after his first trip it became worth it to invest a little more and come back. I enjoyed watching him get there.  I've since reinforced a couple of the weak points that he exploited along the way, and changed a combo or two... wink

The real pisser was that I was at work when I saw the robbery, but had no time to repair - I had to log out without redoing self-test, which somehow re-split my remaining money between wife and vault, allowing some pissant naked scout to come in, walk through Gonzalez's path of destruction, and take over $4k from me! Grrr...

Nakula - the damage is fixed, but if you wanna take a look I am Ernst. It's not worth any investment at the moment though, I am down to less than $5,000 and that is between my wife and vault.

#41 Re: Main Forum » Safest neighbourhood I've lived in... » 2014-04-29 01:19:47

Thanks for the scout, cullman. An interesting security tape at last! I knew I was in for a good one when I saw you had taken over 600 steps, brought in $15,000 worth of tools, and survived...

You're right, with some different tools you'd have nailed it. It'll be interesting to see if you come back.

Cylence - I'll check out those threads now.

#42 Re: Main Forum » Safest neighbourhood I've lived in... » 2014-04-28 14:40:09

Yeah, 24 visits - but it was either Friday night or Saturday morning when I last did a reset!

I poked my nose in your house because you're top - I'd like to stay and poke around, but it will just cost far too much. I could spend 75% of my value on tools for a house like yours, and that would just be to make sure I could get out alive, with no prospect of getting to the vault.

I'm happy to try and help spread the word etc, but I have very little knowledge of how to try and do so. sad

#43 Main Forum » Safest neighbourhood I've lived in... » 2014-04-28 14:01:18

Pohaku
Replies: 10

Is anyone else getting much 'action' on their security tapes these days?

My house value is over $25,000. Of all the houses on the top two pages, my house looks the least intimidating from the front door (wooden walls and frozen dogs). You can see from the first two steps that a $2k toolkit will get you a good look at parts of my house... and yet nobody comes.

Over the last 72 hours (so including weekend) I've had a total of about eight visitors. The only one of these to show any creativity was someone I know from here, who came in with a few tools and mapped out the first section of my house before leaving.

The game is unplayable now - I enjoy scouting other houses while protecting my own, but 99% of houses include a commit-trap at the beginning that costs anything from $1,000 to $3,000 just to make sure I can get out again when I'm done. With all bounties at $100, it means at current rate of income, I need to wait a week to save up for enough tools to have a look at the first twenty squares of someone's house.

Yes, I could use a chunk of my $25k to scout, but my concern is that as my capital dwindles, even LESS people will try to rob me and I'll end up with a $3,000 house that nobody is motivated to try and break.

Is it just me that seems to be repelling robbers, or is everyone else finding the same thing?

#44 Re: Main Forum » I quit as well & 'Multiple Accounts At Their Most Malicious' » 2014-04-26 08:37:18

Blackout, it does seem REALLY difficult when you're new. As a few people have said, you learn by robbing - or, more accurately, you learn by DYING while trying to rob.  You will take a few steps in someone's house, think you're safe, and then - BAM - there's a powered door opened up behind you and you can't get out alive.  Or you'll take a step around a corner, which causes a dog to see you and somehow beat you to the exit.  The key is to look carefully at these traps that people have built, and figure out how to implement them yourself.

My house is currently at around $17,000. The total house has cost me probably about $30,000 or more to build. In total, I've had around 50 visitors, of which about 35 have died. But here's the thing - of those 35 dead people, 34 OF THEM have died in the first section of the house, the part that I built with my initial $2,000.

Beyond that, there are combo locks, corridors of death, magic dances, leaps of faith, multiple-choice deathtraps - but I could have just stuck my vault right outside the last door I built on my first $2,000 (where it was until I built up enough funds to build more) and out of 50 visitors, only one would have got to it and 34 would still be dead.

If I was starting over again now (which I did about three days ago) I'd build a wooden house which can catch out the odd scout, and carry out two types of robbery: 

(1) Empty houses.  If someone starts a new life and goes scouting, or they die, click 'start again' and then quit the game, their house will show up in the list as $2000 0/0. You can walk in, take the vault, then come back with a bat to take the other $1,000 from the wife.

(2) Broken houses. These are houses that have been abandoned, but still have dangers. Scouts die in them, and the vaults accumulate the bounties from those scouts. There is usually a way to get to the vault and 'harvest' this money with few or no tools. Use your new lives to scout these until you know the safe routes for one or two of them, then you can always check to see if there's anything to be taken when you have to start afresh.  As a hint, I'd suggest Gillard's house. The way to the vault is risk free (or at least it was earlier today) so you can walk right to it.

Experiment with line of sight traps, and put things in positions that will catch out robbers when they take the step that shifts the screen up or down. Be patient.

#45 Re: Main Forum » Has this game died? » 2014-04-25 12:30:58

Wow... I bet there are people who will think you are me, posting under a second account - I basically mentioned in a post (under the '"Jason - 'sale' ..." thread) that the game is dying, and that it wasn't fair for it to still be marketed as 'massively multiplayer' where people might be paying the full Steam price for it, because the player base is dwindling and it is now becoming unplayable. I actually said that if I'd bought this game yesterday, I'd be feeling ripped off and asking for a refund.

To answer your question - it's not dead, but it's going that way. Very few active players now.  I can't be bothered counting, but out of the house list of maybe 50-60 houses, and I'd bet there's not more than a dozen online at any one time.

Anyway - now you have the game, it *IS* still playable. Read some threads on here about trap ideas, do lots of suicide scouting before you build anything, try some robberies with tools, and figure out how people get you to die in their houses.  Then try to implement the ideas yourself, cheaply if possible.  While you are playing, keep looking for houses that show up as $2000 with 0 deaths and 0 robbers.  They are often abandoned houses with no security, allowing you to stroll in and take the money.  There are not many popping up nowadays, but if you catch one or two it will give you a big boost to get your house going.

As for keeping the game alive - I personally think it needs to be punted out to the masses, in a sale for a few dollars/pounds, however Jason has firmly stated that he will never do this, and people seem to think he will not change his mind.  The other side to it is trying to promote the game to new players by whichever way possible.  Some of the guys here have been working on a video, hoping it will go a little bit 'viral' among new players and bring them in that way.  I hope that works too!

And finally - if you come into my house (Philip Ernst) be sure to bring a full tool set and die quickly. wink (I especially need some metal cutting gear... lol)

#46 Re: Main Forum » Broken houses questions, especially Rodney Thomas Wallace » 2014-04-25 04:04:59

I took some from Gillard to give me a startup boost on my current life - however I think his wife was holding a lot, I only got to the vault.  (Follow the holes in the walls!)

I won't scout broken houses without a good doggie toolset now though, have got too much to lose again.

#47 Re: Main Forum » Jason - 'Sale' is a sillly word, make thousands daily based on 'sale' » 2014-04-25 02:28:47

MMaster wrote:

This has been discussed several times. It's not gonna happen. Jason was very clear about it. The main reason you see big decline in players between February and March is because people bought it and didn't like it. That's what steam is about - people just buy stuff they don't like because it's on front page in sale for only few bucks - they try it and then never play it again.

1) Jason was very clear about it. That doesn't mean he can't change his mind. If he still thinks that never putting on sale is the right thing to do, despite it being clear that this stance will kill the game off, then fine - I would not argue with him. He has that view, and only he has any say in the pricing of the game.  If, however, he has changed his view and thinks that the right thing to do is to put it on sale to save/grow the player base (and therefore the game itself) then it would be very weak of him to refuse to do so simply because he was so firm about it back then. Just because you have a very firm view about something doesn't mean you can't change your mind.

2) I thought that the primary driver behind him sticking the price point firmly where it is, is to stop people who didn't really want to stick at the game from buying it in the first place, like so many do with the £2-3 games. If your third sentence is true, then it would seem that the fixed price point has not achieved this aim anyway.

3) If Jason is sticking to his guns on this, then something needs to be done about the description of the game that is advertised. I happened across a review of TCD about a month ago, and bought it on the back of that review. I've had a month or so of play out of it, and I do continue to play but it's almost dormant now. Had I happened across that review yesterday, I would still have bought the game - and would now be feeling that I had been ripped off, and would be asking for a refund. Not because the game is any different, but because TCD *IS* the playerbase.  No players = no game. 

Because it is 'capable of supporting large numbers of players' it is still, by definition, a MMOG. However, I think that potential new customers should be made aware of how few people there are playing it, and how this will detract from their experience. Imagine a huge paintballing park charging full price entry, on the strength that you could be taking part in epic paintball battles in a huge arena, only for you to get in there and find the place almost deserted with nobody to shoot at. It wouldn't be fair.

I have replied with bullet-points because it's how I organise my thoughts, by the way - I know it can seem arsey, but that's not how I mean it to read. :-)

#48 Re: Main Forum » Jason - 'Sale' is a sillly word, make thousands daily based on 'sale' » 2014-04-25 00:04:08

1) If I go and take a load of drugs and then come back here, will this thread make more sense?!

2) On a serious note: Jason's a smart guy (I expect). He must know that the two options are (a) change his mind and go against what he said publicly, or (b) let this game die. I personally hope he changes his mind. A lot of people perceive going back on themselves to be a weakness, and refuse to admit that they could have been wrong, sticking to their principles at all costs.

Accepting that things have turned out differently than planned, and changing your mind on something, is not a weakness, it is strength. Perhaps Jason doesn't see this.

Or perhaps he is happy to see TCD die, having run its natural course as a bit of an experiment.  That would be a real shame, but it's his perogative.

One thing I do think is that if he is going to let the game die, he should make this clear on the sales page.  It is £12.99 on Steam, advertised as a 'massively-multiplayer' game. That is becoming a lie, and people might hear of it, come and buy it, only to find that it is virtually unplayable now - letting them pay £12.99 for that is wrong.

#49 Re: Main Forum » TCD haiku's » 2014-04-23 16:32:13

Massive house and bounty,
Lost to a damn dog sight trap,
What a fucking twat.

#50 Re: Main Forum » The quiet » 2014-04-23 06:39:46

It's been quieter than usual this morning, I think. Or maybe the player numbers just continue to decline... sad

I'm around, quietly building!

wink

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