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Discuss the massively-multiplayer home defense game.

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#101 Re: Main Forum » Completing the wiki? » 2013-11-20 07:07:56

Yeah that wiki is awful. I can't bear to look at it.

edit -  not the content, just the curse crap!

#102 Re: Main Forum » v24 (and general) Discussion » 2013-11-19 16:39:35

jasonrohrer wrote:

Also, 36 of these Amish-made pinnacles of human craftsmanship were sold yesterday.

Beautiful

#103 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-18 01:44:07

I did rearrange it somewhat after your last visit, but I didn't start that house with security in mind. The wife tomb ended up being a much better bounty lure than I had anticipated!

#104 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-18 01:08:56

joshwithguitar wrote:

ukuko: Were you Mr Sanchez? (the one with the alternating trapdoor next to the doorstep).

I believe so!

#105 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-17 17:46:44

Into the pit!

Why?

Why not!

oops.jpg

Enjoy the $50k bounty, Mr Bond!

#106 Re: Main Forum » v24 (and general) Discussion » 2013-11-17 05:34:42

I think it's working pretty well.

You're right that there doesn't appear to be dominant strategy yet. In fact, I've seen houses that are extremely weak against a brute force attack (using less than starting cash) spring to the top of the ladder with tens of thousands of dollars and numerous kills.

The wife is at least useful for keeping these houses in play after the vault has been reached!

Though I think she still plays an important role — it's often easier to protect the wife than the vault, and seeing as the wife keeps her own bounties a house that cleverly uses the wife to score kills can lead to some amusing dynamics, like a robber spending a large amount of money to reach the vault only to discover that the wife is holding all the money.

I'm not convinced that reducing the starting bounties is necessary. After all, you can only die once an hour in any given house. Cash flow in the game at the moment seems healthy, and it responds to active play. If people are playing, money is going into the system. It will be interesting to see how the top house metagame evolves with more players.

You can only lord it over the peasants for so long before you have to take a nap!

#107 Re: Main Forum » [Off-topic] Intricacy » 2013-11-17 04:09:16

Any chance of an OS X binary?

#108 Re: Main Forum » Electronics Tutorial? » 2013-11-15 23:28:53

You make your own one way voltage tile:

one-way-voltage.png

Nothing on the lower half of the circuit can travel back up and interfere with the higher part.

#109 Re: Main Forum » Gallery bug? » 2013-11-15 08:54:59

Yeah it would be nice if that got fixed. It's annoying that you can't control the fourth slot.

#110 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-14 13:32:22

Whole map screenshots are looking NICE

#111 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-14 06:49:41

Naw, I was scouting your electronics to try and figure out the dance but it made my head hurt and I just sawed my way to the top corner.

I did greatly appreciate the disco/dance satire though.

#112 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-14 03:27:52

I think I robbed your disco house for a tidy sum!

#113 Re: Main Forum » Electronics Tutorial? » 2013-11-13 15:36:20

Nice one, Josh! I'm glad those 'on' wires were finally of use to someone.

#114 Re: Main Forum » Clocks! » 2013-11-13 15:34:43

The only obvious visual clue that I can think of is a flicker animation (like, a grid flickering weakly on and off, or a door poking a little bit out and then receding). But I'm pretty sure you don't plan on introducing any sub-turn frame animation at this point.

#115 Re: Main Forum » 2 Cents From a Newbie » 2013-11-13 15:30:07

jasonrohrer wrote:

A tally of total money spent on a house so far (fixing it up, changing it, etc., not just its current state) is an interesting idea!

This would be really neat!

#116 Re: Main Forum » What's Your Dumbest Mistake? » 2013-11-13 15:27:45

I think yesterday must have been a good day for money and fools.

First Michael Edgar Lance turned up with more than enough guns to get to my family, but unfortunately appears to get a little overexcited and leaves me with one hell of a bounty.

michael-edgar-lance.gif

I decided to put that money to good use, but after putting an electric floor back in the wrong place I sealed my own tomb about 10 minutes later.

#117 Re: Main Forum » John Ryan Aguilera is an unlucky Man » 2013-11-08 14:53:57

I did notice that Aguilera had been buying paintings and then closing the game without completing a self test. Not sure if that has anything to do with it.

#119 Re: Main Forum » Clocks! » 2013-11-07 01:16:05

Hippasus wrote:

When I finally got done over, the robber, (ukuko?) entered my house with only a pistol.

Not me. I came in with one saw, one meat and a pistol and hung myself next to the vault. I cut through the wooden wall underneath the passage to the vault to skip going round the corner and wrangling the four dogs.

Great house! I look forward to your next death machine.

#120 Re: Main Forum » Clocks! » 2013-11-06 16:16:45

I dunno, Bill. I think it's easier (and more fun!) to work out the solution to a pattern-based electronics puzzle than wrangling an unseen pup over some faraway switches, or choosing from one of twenty doors.

#121 Re: Main Forum » FAQ Page » 2013-11-06 05:14:24

Q. Why can't I walk through walls/traps in build mode?

A. It should feel like you really can build yourself into a corner! Also no power is propagated during build mode and the house objects reflect this. Here's a quote from Jason:

jasonrohrer wrote:

I think that weird editing mode is an important part of the feel of the game.  It also allows you to interact with your own family a bit, and poke around as if you actually live there (as you inspect damage, etc.)
In general, you have to face the realities of building something (you can't box yourself in, paint yourself into a corner, etc.)  You can't cross open pits.  A pain, but it's all consistent, at least.

#122 Re: Main Forum » Thank you » 2013-11-05 13:32:50

This post is a beam of pure goodness. You just struck fear into the heart of the internet!

#123 Re: Main Forum » dickman » 2013-11-05 13:18:08

So, are you suggesting a change to the way power works to eliminate the nuances of sub-turn power propagation? It's certainly obscure and that obscurity is a good reason to change things. On the other hand it is electronics-based puzzles that I find fascinating (usually because the process of solving it amounts to more than a Monty Hall problem) and I'd be sad to see them go. Solving Mr Morse's house is probably the most fun I've had with the game (I suicided next to your vault as I didn't want to build a house at the time).

It's amazing that the engine is complex enough that these things are still being discovered nearly a year later. I'd be interested to know what was still possible after the changes that you have in mind.

#125 Re: Main Forum » I had two vaults! » 2013-11-04 06:07:59

Aha! I like this a lot.

"Great, now I have to defend two of these infernal things!"

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